Dungeons & Dragons: Curse of Strahd

My first Dungeons & Dragons post of the new year is a look at the long awaited adventure: Curse of Strahd. For those of you who might not know, “Strahd” is a popular villain. Count Strahd von Zarovich is an infamous vampire. Essentially, he’s D&D’s version of Count Dracula. He rules over the mysterious country of Barovia (which is actually not a country, but its own demi-plane), from his castle Ravenloft. This adventure is actually a 5E remake of the original “Ravenloft” module that was released back in the days of 1E. When I learned that Wizards of the Coast were modernizing Raventloft for fifth edition, I was elated. This is an adventure that I had read about countless times, but never had the opportunity to play or host.

Curse of Strahd is the first 5E product that doesn’t take place exclusively in the world of Forgotten Realms. Instead, players find themselves mysteriously trapped in the plane of Barovia. Their goal is to escape and return to their homeworld. The book does include a few mini “hook adventures” to help DMs get the players to Barovia. One of these is a Forgotten Realms specific hook, (so we still haven’t broken those Forgotten Realms chains completely). The adventure is designed for players of level 1-10.

Curse of Strahd is a very open-ended adventure. The entire story takes place in a relatively small area, but players are not railroaded down a particular path. The flow of the adventure is unlike anything published for 5E thus far.  This can make the adventure a bit of a challenge for rookie DMs, so be warned.

With that being said, it is the mood and setting of this module is what really sets it apart from other adventures published so far.  This is a classic horror campaign and it’s done very well.  Instead of a medieval swords & sorcery, this adventure has a very “Transylvanian Gothic” feel to it. Personally, that is a something that I find very appealing. And I’m not alone in that assessment. Barovia was so popular at one time, that back in the 2E days, it was even given its own campaign setting: Ravenloft.

This is an adventure that I can’t wait to experience firsthand. But, just like with the previous adventure Out of the Abyss, I’m certain I’ll need a little more experience before trying to DM something on this scale. But the day will come! I’m glad to see WOTC modernizing and reprinting some classic modules, I hope the trend continues

Dungeons & Dragons Fifth Edition Products:

Starter Set   –   Starter Set (Stranger Things Edition)   –   Essentials Kit   –   D&D vs Rick & Morty

Core Books:  

Player’s Handbook   –   Dungeon Master’s Guide   –   Monster Manual


Volo’s Guide to Monsters    –   Sword Coast Adventurer’s Guide  – Xanthar’s Guide to Everything – Mordenkainen’s Tome of Foes   –   Guildmasters’ Guide to Ravnica   –   Acquisitions Incorporated    –    Eberron – Rising from the Last War   –  Explorer’s Guide to Wildemount   –  Mythic Odysseys of Theros   –   Tasha’s Cauldron of Everything   – Van Richten’s Guide to Ravenloft   – Strixhaven: A Curriculum of Chaos


Hoard of the Dragon Queen   –  Rise of Tiamat    – Princes of the Apocalypse  –  Out of the Abyss   – Curse of Strahd   –   Storm King’s Thunder  –  Tales from the Yawning Portal  – Tomb of Annihilation  –  Waterdeep: Dragon Heist   –   Waterdeep: Dungeon of the Mad Mage   –   Ghosts of Saltmarsh   –   Baldur’s Gate: Descent Into Avernus   –   Icewind Dale: Rime of the Frostmaiden   –   Candlekeep Mysteries   –   The Wild Beyond the Witchlight

Original Adventures Reincarnated:

Into the Borderlands    –    The Isle of Dread   –   Expedition to the Barrier Peaks   –   The Lost City   –   Castle Amber   –   Temple of Elemental Evil

Third-Party Supplements:

Tome of Beasts    –    Creature Codex   –    Tome of Beasts 2   –  Empire of Ghouls   – Midgard Worldbook    –   Tales of the Old Margreve   – Book of Fiends

Tal’Dorei Campaign Setting    –    Blue Rose Adventurer’s Guide  –   Book of Fiends

Fifth Edition Foes   –   Book of Lost Spells  –   Tome of Horrors   –   Deep Magic


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