Dungeons & Dragons: Mordenkainen’s Tome of Foes

I’ve been waiting a couple of months before posting a discussion of this book so that I could fully digest its contents. Mordenkainen’s Tome of Foes is not your everyday D&D release. Aside from a few optional races/subraces, there’s not much here for players to enjoy. Instead, it is a book that is aimed mainly at Dungeon Masters. If I had to describe this tome in a nutshell, I guess I’d say that it is mostly a lore book filled with campaign-building material. However, the last section of the book is filled with stats for new monsters  (many of which are found in the outer planes).

Yes, I said the outer planes! One of my favorite pieces of D&D lore. Long have I waited for a 5th Edition Manual of Planes. Well, this book is NOT that, but it’s the closest we’ve seen so far. This books is broken into six chapters. The first chapter focuses heavily on outer planes lore, namely 5th edition details for the Blood War. Fiendish lore has long been a favorite subject mine when it comes to D&D. Ever since the old days of 1E, I’ve been fascinated with the war between the Demons and Devils of the lower planes. This section of the book provides plenty of details regarding the current state of the war, and it does not disappoint.

The second thru fifth chapters focus on lore and background information for some of the various races in the game. These chapters also include optional rules for playing some of the the more obscure, but long requested subraces. For example, Eladrin, Deep Gnomes, Duergar Dwarves, and even a whole chapter dedicated to Gith. These subraces can certainly add color to any campaign, but playing characters of these heritages can often prove troublesome. That being said, it is great to finally have some official rules and stats.

The sixth and final chapter is a bestiary. It is comprised mostly of monsters related to the first five chapters of the book. That means there’s plenty of outer planes baddies as well as a number of subrace specific monsters. This chapter alone makes the book worth getting for nearly any DM.

All in all, I was extremely pleased with this book. It is refreshing to see WotC ramping up their D&D release schedule. They’ve already announced a pair of upcoming adventures for this fall, and I can’t wait to see what supplements they provide in the future.

Dungeons & Dragons Fifth Edition Products:

Starter Set   –   Starter Set (Stranger Things Edition)   –   Essentials Kit   –   D&D vs Rick & Morty

Core Books:  

Player’s Handbook   –   Dungeon Master’s Guide   –   Monster Manual


Volo’s Guide to Monsters    –   Sword Coast Adventurer’s Guide  – Xanthar’s Guide to Everything – Mordenkainen’s Tome of Foes   –   Guildmasters’ Guide to Ravnica   –   Acquisitions Incorporated    –    Eberron – Rising from the Last War   –  Explorer’s Guide to Wildemount   –  Mythic Odysseys of Theros   –   Tasha’s Cauldron of Everything   – Van Richten’s Guide to Ravenloft   – Strixhaven: A Curriculum of Chaos


Hoard of the Dragon Queen   –  Rise of Tiamat    – Princes of the Apocalypse  –  Out of the Abyss   – Curse of Strahd   –   Storm King’s Thunder  –  Tales from the Yawning Portal  – Tomb of Annihilation  –  Waterdeep: Dragon Heist   –   Waterdeep: Dungeon of the Mad Mage   –   Ghosts of Saltmarsh   –   Baldur’s Gate: Descent Into Avernus   –   Icewind Dale: Rime of the Frostmaiden   –   Candlekeep Mysteries   –   The Wild Beyond the Witchlight

Original Adventures Reincarnated:

Into the Borderlands    –    The Isle of Dread   –   Expedition to the Barrier Peaks   –   The Lost City   –   Castle Amber   –   Temple of Elemental Evil

Third-Party Supplements:

Tome of Beasts    –    Creature Codex   –    Tome of Beasts 2   –  Empire of Ghouls   – Midgard Worldbook    –   Tales of the Old Margreve   – Book of Fiends

Tal’Dorei Campaign Setting    –    Blue Rose Adventurer’s Guide  –   Book of Fiends

Fifth Edition Foes   –   Book of Lost Spells  –   Tome of Horrors   –   Deep Magic


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