Dungeons & Dragons: Waterdeep – Dragon Heist

It’s been a while, but we finally have a new Dungeons & Dragons adventure to sink our teeth into. Now, I admit that I probably won’t get around to actually running this adventure for quite a while. But let me just state up front that Waterdeep – Dragon Heist is probably one of the most intriguing and well written modules that I’ve ever had the pleasure of reading. I can’t wait to DM this adventure!

So, what is so great about Waterdeep – Dragon Heist? To start with, it is masterfully written. D&D designer Chris Perkins has really proven his worth with this product. In this book he manages to capture that old school D&D feel, but with a presentation that feels fresh and new. He does this by taking all of the elements that made classic D&D great (dungeon delving, the inclusion of classic characters and settings), and mixing it with a more modern, open approach. For example, the adventure is laid out in a very opened ended format (much like other 5th edition modules). It’s an interesting combination. But it works extremely well. I hope to see this trend continue in future releases.

In a nutshell, this adventure is one great big treasure hunt set in one of D&D’s most popular cities. Being a city-focused adventure means there’s lots of opportunities for roleplaying. As you might have suspected by the title, this adventure takes place largely in the city of Waterdeep. So yes, Wizards is still favoring the Forgotten Realms setting. But that’s ok. As much as I find myself pining for adventures in other worlds, the Realms are starting to grow on me. Plus, by this point, it’s getting easy to see how the lore from the various modules are starting bleed over into each other. It’s little touches like that I often find impressive.

While the adventure itself if designed for 1st level players. I wouldn’t recommend this for inexperienced DMs. The open nature of the adventure and the complexity seems to lend itself better to someone with a bit more experience. That being said, don’t let this adventure scare you off. The story in it is just too good to pass up. As I mentioned earlier, I can’t wait for the day to run this module.


Dungeons & Dragons Fifth Edition Products:

Starter Set   –   Starter Set (Stranger Things Edition)   –   Essentials Kit   –   D&D vs Rick & Morty

Core Books:  

Player’s Handbook   –   Dungeon Master’s Guide   –   Monster Manual


Volo’s Guide to Monsters    –   Sword Coast Adventurer’s Guide  – Xanthar’s Guide to Everything – Mordenkainen’s Tome of Foes   –   Guildmasters’ Guide to Ravnica   –   Acquisitions Incorporated    –    Eberron – Rising from the Last War   –  Explorer’s Guide to Wildemount   –  Mythic Odysseys of Theros   –   Tasha’s Cauldron of Everything   – Van Richten’s Guide to Ravenloft   – Strixhaven: A Curriculum of Chaos


Hoard of the Dragon Queen   –  Rise of Tiamat    – Princes of the Apocalypse  –  Out of the Abyss   – Curse of Strahd   –   Storm King’s Thunder  –  Tales from the Yawning Portal  – Tomb of Annihilation  –  Waterdeep: Dragon Heist   –   Waterdeep: Dungeon of the Mad Mage   –   Ghosts of Saltmarsh   –   Baldur’s Gate: Descent Into Avernus   –   Icewind Dale: Rime of the Frostmaiden   –   Candlekeep Mysteries   –   The Wild Beyond the Witchlight

Original Adventures Reincarnated:

Into the Borderlands    –    The Isle of Dread   –   Expedition to the Barrier Peaks   –   The Lost City   –   Castle Amber   –   Temple of Elemental Evil

Third-Party Supplements:

Tome of Beasts    –    Creature Codex   –    Tome of Beasts 2   –  Empire of Ghouls   – Midgard Worldbook    –   Tales of the Old Margreve   – Book of Fiends

Tal’Dorei Campaign Setting    –    Blue Rose Adventurer’s Guide  –   Book of Fiends

Fifth Edition Foes   –   Book of Lost Spells  –   Tome of Horrors   –   Deep Magic


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