Dungeons & Dragons: Icewind Dale – Rime of the Frostmaiden

Icewind Dale; one of the northernmost reaches of the Forgotten Realms. An area famous for being an untamed artic wilderness filled the frightening monsters and undiscovered treasures. It’s an isolated region where only the hardy survive. Its frigid environment makes it the perfect setting for this time of year. So it’s fitting that it is also one of WotC’s most recent D&D releases.

Rime of the Frostmaiden is an adventure designed for four to six characters and it will take take them from level 1-11. Like most of the 5E adventure books, it’s designed to be a complete campaign filled with weeks of adventure – and trust me, there’s plenty packed into this book.

This release is a little odd. The presentation here is a bit different from any other 5E module thus far. Yes, the book contains a well organized adventure. But it is peppered with chapters of content that almost seem to be something you’d find in a sourcebook. It very much serves as the official 5E presentation of Icewind Dale. The end result is a product that has a bit of a hybrid feel to it.

The adventure itself also feels very different that anything I’ve seen before. It’s marketed as being a single campaign, but the first half actually feels more like a handful of smaller adventures that are linked together by nothing but the location in which they take place. The second half of the book does seem to tighten things up a bit. But still, this whole module is very “open” in its format. Some people will like this, others will not. Either way, this is not something that a rookie DM should attempt to tackle without lots of preperation.

Recently, WotC’s D&D releases have really shifted focus away from the classic “grognard” products to things that are more likely to appeal to the younger generation. The way the adventure is written very much caters to today’s livestream audience. It’s punchy, action packed, and filled with dramatic moments. We are in a new generation of tabletop gaming and this book is a prime example of that.

No matter how you feel about the state of D&D today, Rime of the Frostmaiden is a quality product. The adventure is well written and full of twists and turns. The presentation is fresh and there’s hours of entertainment included within these pages. But unless you plan to run the adventure, there’s not a lot of fluff in the book that you’re likely to find useful elsewhere.

 

Dungeons & Dragons Fifth Edition Products:

Starter Set   –   Starter Set (Stranger Things Edition)   –   Essentials Kit   –   D&D vs Rick & Morty

Core Books:  

Player’s Handbook   –   Dungeon Master’s Guide   –   Monster Manual

Supplements:

Volo’s Guide to Monsters    –   Sword Coast Adventurer’s Guide  – Xanthar’s Guide to Everything – Mordenkainen’s Tome of Foes   –   Guildmasters’ Guide to Ravnica   –   Acquisitions Incorporated    –    Eberron – Rising from the Last War   –  Explorer’s Guide to Wildemount   –  Mythic Odysseys of Theros   –   Tasha’s Cauldron of Everything   – Van Richten’s Guide to Ravenloft

Adventures:

Hoard of the Dragon Queen   –  Rise of Tiamat    – Princes of the Apocalypse  –  Out of the Abyss   – Curse of Strahd   –   Storm King’s Thunder  –  Tales from the Yawning Portal  – Tomb of Annihilation  –  Waterdeep: Dragon Heist   –   Waterdeep: Dungeon of the Mad Mage   –   Ghosts of Saltmarsh   –   Baldur’s Gate: Descent Into Avernus   –   Icewind Dale: Rime of the Frostmaiden   –   Candlekeep Mysteries

Original Adventures Reincarnated:

Into the Borderlands    –    The Isle of Dread   –   Expedition to the Barrier Peaks   –   The Lost City   –   Castle Amber   –   Temple of Elemental Evil

Third-Party Supplements:

Tome of Beasts    –    Creature Codex   –    Tome of Beasts 2   –  Empire of Ghouls   – Midgard Worldbook    –   Tales of the Old Margreve

Tal’Dorei Campaign Setting    –    Blue Rose Adventurer’s Guide

Fifth Edition Foes   –   Book of Lost Spells  –   Tome of Horrors   –   Deep Magic

 

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