Whenever I manage to get caught up on my reviews of official D&D products, I like to delve into the deep waters of third-party releases. To date, I’ve focused on releases from Kobold Press. This publishing house is renown for their quality products. As I’ve discussed on this site in the past, I’ve been extremely impressed with their monster collections; Tome of Beasts and Creature Codex. So, today I’m going to take a brief look at the next product in that lineup, Tome of Beasts II.
Before you ask, I have no idea why the Creature Codex wasn’t called “Tome of Beasts II”, or perhaps why this book isn’t called the “Creature Codex II”. As far as I can tell, there’s really nothing special about this book that links it any closer to the original Tome of Beasts than the Creature Codex was. All three books contain quality monsters that are very well designed. If anything, this book actually seems more similar to the Creature Codex than the other volume that shares its name. I say this because Tome of Beasts II actually contains quite a bit of monsters that are specifically designed for Kobold Press’s own Midgard campaign setting – something that the Creature Codex was infamous for. But, in the end, the name of the book isn’t as important as the content that’s found between the covers. So, with that in mind, let’s take a look.
As is usually the case with these books, there’s a little bit of something for everyone. The Tome of Beasts II is packed full of unique and frightening monsters. If you’re a DM looking for something new and refreshing to ambush your players with, this is definitely the book for you. (Some of personal favorites in this book are the Hooden Horse and the Fane Spirit.) But as usual, there’s also a number of new takes on classic monster types as well. This book offers new options for Angels, Devils, Dragons, Fae Folk, Giants – you get the idea. It also seems like Kobold Press has been paying close attention to WotC’s official releases, as a number of the monsters included in this book fit in perfectly with many of the official adventure modules that have been released in recent years.
If you’re a DM running a campaign in the Midgard campaign setting, this book (and the Creature Codex) is a must have. But even if you’re playing in one of the officially released settings, or even a homebrewed campaign, this book will make a fine addition to your collection. As usual, Kobold Press has given us another absolutely fantastic release. They continue to to show just how powerful the Kickstarter model is when it comes to hobbies like D&D and I’m very proud to support them.
Tome of Beasts is available on Amazon and most retail bookstores where D&D material is sold.
Dungeons & Dragons Fifth Edition Products:
Starter Set – Starter Set (Stranger Things Edition) – Essentials Kit – D&D vs Rick & Morty
Volo’s Guide to Monsters – Sword Coast Adventurer’s Guide – Xanthar’s Guide to Everything – Mordenkainen’s Tome of Foes – Guildmasters’ Guide to Ravnica – Acquisitions Incorporated – Eberron – Rising from the Last War – Explorer’s Guide to Wildemount – Mythic Odysseys of Theros – Tasha’s Cauldron of Everything – Van Richten’s Guide to Ravenloft – Strixhaven: A Curriculum of Chaos
Hoard of the Dragon Queen – Rise of Tiamat – Princes of the Apocalypse – Out of the Abyss – Curse of Strahd – Storm King’s Thunder – Tales from the Yawning Portal – Tomb of Annihilation – Waterdeep: Dragon Heist – Waterdeep: Dungeon of the Mad Mage – Ghosts of Saltmarsh – Baldur’s Gate: Descent Into Avernus – Icewind Dale: Rime of the Frostmaiden – Candlekeep Mysteries – The Wild Beyond the Witchlight
Original Adventures Reincarnated:
Into the Borderlands – The Isle of Dread – Expedition to the Barrier Peaks – The Lost City – Castle Amber – Temple of Elemental Evil
Tal’Dorei Campaign Setting – Blue Rose Adventurer’s Guide – Book of Fiends
Fifth Edition Foes – Book of Lost Spells – Tome of Horrors – Deep Magic